Bosses

Nebulous Badge Guide

Eight live badges—from Guard 1 to Untouchable—mapped to the 31-fight solo rush.

Last updated:

Badge Guide Guard Survived

Roblox Nebulous now ships a real badge set, not just a vague “prestige someday” promise. This Badge Guide names the eight live awards on universe 10417987249, shows mid-August 2026 award rates, and tells you how to hunt them without turning your shop into a trophy museum. Pair it with Leaderboards and Badges for mindset and the Campaign Map for route structure.

The experience by latent//state (permission from LostVolBytes) released 2026-06-29. It is still solo (maxPlayers = 1) with 25 levels, 5 Guardians, a five-drone finale, 90+ upgrades, and permadeath after the first clear. Badge names below come from the official Roblox badges API; exact hidden conditions can shift, so treat inferred goals as working hypotheses and confirm in-client.

Live roster (as of 2026-08-16)

Counts move daily. Use the win-rate column as a difficulty hint, not as a personal score.

BadgeCreatedAwarded (approx.)Win rate
Guard 12026-07-19~195k~55%
Guard 22026-07-19~104k~31%
Guard 32026-07-19~86k~26%
Guard 42026-07-19~81k~25%
Guard 52026-07-19~77k~24%
Nebulous Survived2026-07-28~71k~22%
Nebulous Cleared2026-07-20~9.9k~3.6%
Untouchable2026-07-20~260~0.1%

The drop from Guard 1 to Guard 2 is the first real filter. The drop from Guard 5 to Cleared is the campaign wall. Untouchable is a prestige sliver—do not design your first save around it.

Guard 1–5 — checkpoint receipts

These five badges track the Guardian gauntlet. Names match the five bosses the rest of this wiki already treats as exams.

How to earn them without panic shopping

  1. Fund rockets and the damage spine before each attempt (Early Game Upgrades, Rockets and Items).
  2. Farm the prior level (How to Farm).
  3. Drill the matching bookmark on Level Spikes if you are dying to geometry, not HP.
  4. Execute with Beat Guardians and the Guardian Roster.

Guard 1’s ~55% win rate tells you the game expects most funded pilots to pass. Guard 2’s ~31% is where underfunded rockets and soft shops get exposed. Treat 3–5 as composure plus kill-time tests, not as reasons to max shields early (Drones and Shields).

Nebulous Survived — the mid-pack survival stamp

Survived arrived on 2026-07-28, after the Guard set and after Cleared. It is far more common than Cleared (~22% vs ~3.6%). That pattern usually means a survival or session milestone—not the full campaign receipt. Do not skip farm or invert upgrade order just to “force Survived.” Play a clean funded run; if the badge pops mid-campaign, bank it and keep going.

If you are hunting it on purpose, keep movement boring (Controls or Mobile Play) and stop vacuuming loot through bullet flowers.

Nebulous Cleared — the real campaign receipt

Cleared at ~3.6% is the badge that matches a first full finish: twenty-five levels, five Guardians, drone-led finale. Prep with Final Boss and a written rocket budget. After it unlocks, read Permadeath before you flip the one-life switch.

This is the prestige line most players should aim at. Leaderboards sit on top of it; they do not replace it.

Untouchable — optional razor

~0.1% win rate and a few hundred awards mean Untouchable is a restriction fantasy: no-hit, no-damage, or an equally unforgiving rule. Hunt it only after:

  • Guard 1–5 are already routine
  • Cleared is in the trophy case
  • One late identity from Late Game Builds is proven
  • You can hold L13 circles and the five-drone opener without panic rockets

Do not buy size or stacked health “for Untouchable.” Those nodes make you a bigger, slower target. If the badge wants cleanliness, offense that ends phases is the real armor.

Hunt order that respects the shop

  1. Group +15% resources
  2. Guard 1 with rockets online
  3. Guards 2–5 with farm gates
  4. Survived if it has not already dropped
  5. Cleared with a finale plan
  6. Untouchable as a dedicated later project

Use the Session Planner so badge nights stay one-target sessions. Use Patch Notes after the 2026-08-14 client window before a prestige push.

What not to invent

  • Fake codes that “grant badges” (Codes stays honest)
  • Scripts that auto-award (Scripts is account-risk talk, not a shortcut)
  • Co-op badge strategies (still on the roadmap)

The video on this page is lineage hard-mode finale footage—use it to remember what “the last exam is loud” looks like, then earn Guard stamps and Cleared with funded, boring fundamentals. Badges are receipts. The gun still has to work.

FAQ

Frequently Asked Questions

Quick answers for Nebulous pilots.

How many badges does Nebulous have?

Eight live badges as of mid-August 2026: Guard 1–5, Nebulous Survived, Nebulous Cleared, and Untouchable.

What is the difference between Survived and Cleared?

Cleared is rare (~3.6%) and matches a full campaign finish. Survived is more common (~22%) and behaves like a survival or session stamp—not a substitute for the finale.

Should I chase Untouchable on my first save?

No. Clear Guards and earn Cleared first. Untouchable sits around 0.1% win rate and wants a dedicated restriction run.

Do badge rates change after patches?

Award counts move daily. Re-check Live Status and this table after client updates, then keep the same shop spine.